PowerHorse Engine
Preparing search index...
@mekstuff-rbxts/region
Zone
Class Zone
Hierarchy
Pseudo
Zone
Index
Constructors
constructor
Properties
_
connections
_
internalzone
item
Entered
item
Exited
local
Player
Entered
local
Player
Exited
part
Entered
part
Exited
player
Entered
player
Exited
Methods
bind
To
Group
destroy
find
Item
find
Local
Player
find
Part
find
Player
find
Point
get
Items
get
Parts
get
Players
get
Random
Point
on
Item
Enter
on
Item
Exit
relocate
set
Detection
track
Item
unbind
From
Group
untrack
Item
Constructors
constructor
new
Zone
(
container
:
Container
)
:
Zone
Parameters
container
:
Container
Returns
Zone
Properties
Protected
_
connections
_connections
:
RBXScriptConnection
[]
= []
Protected
_
internalzone
_internalzone
:
Zone
item
Entered
itemEntered
:
Signal
= ...
item
Exited
itemExited
:
Signal
= ...
local
Player
Entered
localPlayerEntered
:
Signal
= ...
local
Player
Exited
localPlayerExited
:
Signal
= ...
part
Entered
partEntered
:
Signal
= ...
part
Exited
partExited
:
Signal
= ...
player
Entered
playerEntered
:
Signal
= ...
player
Exited
playerExited
:
Signal
= ...
Methods
bind
To
Group
bindToGroup
(
settingsGroupName
:
string
)
:
void
Parameters
settingsGroupName
:
string
Returns
void
destroy
destroy
()
:
void
Returns
void
find
Item
findItem
(
part
:
BasePart
)
:
LuaTuple
<
[
boolean
,
BasePart
[]
]
>
Parameters
part
:
BasePart
Returns
LuaTuple
<
[
boolean
,
BasePart
[]
]
>
find
Local
Player
findLocalPlayer
()
:
boolean
Returns
boolean
find
Part
findPart
(
part
:
BasePart
)
:
LuaTuple
<
[
boolean
,
BasePart
[]
]
>
Parameters
part
:
BasePart
Returns
LuaTuple
<
[
boolean
,
BasePart
[]
]
>
find
Player
findPlayer
(
Player
:
Player
)
:
boolean
Parameters
Player
:
Player
Returns
boolean
find
Point
findPoint
(
part
:
CFrame
|
Vector3
)
:
LuaTuple
<
[
boolean
,
BasePart
[]
]
>
Parameters
part
:
CFrame
|
Vector3
Returns
LuaTuple
<
[
boolean
,
BasePart
[]
]
>
get
Items
getItems
()
:
(
BasePart
|
Model
)
[]
Returns (
BasePart
|
Model
)
[]
get
Parts
getParts
()
:
BasePart
[]
Returns
BasePart
[]
get
Players
getPlayers
()
:
Player
[]
Returns
Player
[]
get
Random
Point
getRandomPoint
()
:
LuaTuple
<
[
Vector3
,
BasePart
[]
]
>
Returns
LuaTuple
<
[
Vector3
,
BasePart
[]
]
>
on
Item
Enter
onItemEnter
(
characterOrBasePart
:
BasePart
|
Model
,
callbackFunction
:
Callback
,
)
:
void
Parameters
characterOrBasePart
:
BasePart
|
Model
callbackFunction
:
Callback
Returns
void
on
Item
Exit
onItemExit
(
characterOrBasePart
:
BasePart
|
Model
,
callbackFunction
:
Callback
,
)
:
void
Parameters
characterOrBasePart
:
BasePart
|
Model
callbackFunction
:
Callback
Returns
void
relocate
relocate
()
:
void
Returns
void
set
Detection
setDetection
(
enumIdOrName
:
any
)
:
void
Parameters
enumIdOrName
:
any
Returns
void
track
Item
trackItem
(
characterOrBasePart
:
BasePart
|
Model
)
:
void
Parameters
characterOrBasePart
:
BasePart
|
Model
Returns
void
unbind
From
Group
unbindFromGroup
()
:
void
Returns
void
untrack
Item
untrackItem
(
characterOrBasePart
:
BasePart
|
Model
)
:
void
Parameters
characterOrBasePart
:
BasePart
|
Model
Returns
void
Settings
Member Visibility
Protected
Inherited
Theme
OS
Light
Dark
On This Page
Constructors
constructor
Properties
_
connections
_
internalzone
item
Entered
item
Exited
local
Player
Entered
local
Player
Exited
part
Entered
part
Exited
player
Entered
player
Exited
Methods
bind
To
Group
destroy
find
Item
find
Local
Player
find
Part
find
Player
find
Point
get
Items
get
Parts
get
Players
get
Random
Point
on
Item
Enter
on
Item
Exit
relocate
set
Detection
track
Item
unbind
From
Group
untrack
Item
PowerHorse Engine
Loading...