AutoInitializePlayers
AutoInitializePlayers: number | boolean = false
Cooldown
Cooldown: number = -1
ReadonlyEpochTimes
EpochTimes: {
Daily: number;
Hourly: number;
Minutely: number;
Monthly: number;
Weeklky: number;
Yearly: number;
} = EpochTimes
Expires
Expires: number = -1
ManualStacking
ManualStacking: boolean = false
MaxLocalRedeems
MaxLocalRedeems: number = -1
PlayerAutoInitialized
PlayerAutoInitialized: Signal<(Player: Player, DSTime: DatastoreTime) => void>
Redeemed
Redeemed: Signal<
(UserId: number, DatastoreTime: DatastoreTime, Player?: Player) => void,
>
RedeemFailed
RedeemFailed: Signal<
(
err: unknown,
UserId: number,
DatastoreTime: DatastoreTime,
Player?: Player,
) => void,
>
StackingTotal
StackingTotal: number = -1
StepConstant
StepConstant: undefined | number = undefined
StepConstants
StepConstants: {
NextWeek: () => number;
ThisMonth: () => number;
ThisWeek: () => number;
Today: () => number;
Tomorrow: () => number;
Yesterday: () => number;
} = StepConstants
StepsOnlyInSession
StepsOnlyInSession: boolean = false
Client