GetControllers
GetControllers: () => Instance[]
GetDefaultProjectConstants
GetServices
GetServices: () => Instance[]
GetSharedServices
GetSharedServices: () => Instance[]
Mount
Mount: (
Target: Instance,
) => LuaTuple<[Instance, ReturnType<typeof createScope>]>
MountToPlayerGui
MountToPlayerGui: () => LuaTuple<
[ScreenGui, Instance, ReturnType<typeof createScope>],
>
SetClientInputsFrozen: (State: boolean) => void
Configuration for the ProjectData, Should be called on both the client and the server before you start the services/controllers.