PowerHorse Engine
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    type VehicleModelInfo = {
        Hitbox?: BasePart;
        Main: BasePart & { VehicleChassisConfig?: Configuration & {} };
        Massless?: Instance[];
        UnAnchorAssembly?: Instance[] | boolean;
        WeldAssembly?: Instance[] | true;
        WeldAssemblyIgnore?: Instance[];
        Wheels?: VehicleChassisRigWheel[];
    }
    Index

    Properties

    Hitbox?: BasePart

    The HitBox is a non massed BasePart that will be used as the hitbox of the car. Defaults to the assembly size.

    Main: BasePart & { VehicleChassisConfig?: Configuration & {} }

    The Main is the central part of the Model.

    If the RootPriority of Main is 0, it will automatically be changed to 99.

    You can have a VehicleChassisConfig Configuration Folder within your Main to set default values. Any attribute/child of this Configuration Folder will directly apply to the VehicleChassisRig. For children, it must be a ValueBase, it will use the Name as the Property and the Value as the Value, For attributes it will use the Name of the Attribute as the Property and the Value of the Attribute as the Value.

    Massless?: Instance[]

    List of items that will become Massless.

    UnAnchorAssembly?: Instance[] | boolean

    List of items that will be unanchored when the rig is ready.

    WeldAssembly?: Instance[] | true

    List of items that will be welded to the Main, If true it will weld everything from the parent of the Main.

    WeldAssemblyIgnore?: Instance[]

    WeldAssembly will ignore these Instances.